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Perry Rhodan - The Cosmic League
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Variant: Perry Rhodan as Solitaire Game
Beat the Ueber-Opponent!

In this variant the single player plays against an automatic player (the "Opponent") who will deliver goods in each turn.

The goal of the game is the same as in a normal game. The first player to reach the center of the sun wins the game (70 Megagalax).

Opponent has one Container.

Set up of the game is as usual - with the following exceptions:

The Opponent does not get any cards. Only his "Startkarte" is placed on the table to indicate that he uses one container.

Both spaceships are placed in the orbit of the innermost planet.

The player selects the most profitable freight that is ready to be transported anywhere at a planet and places it in the container of the Opponent. Should several such freights be available for transport the player selects the freight in the same way as will be done during the game later (see below).

The player executes the first turn.

Opponent acts optimal - without flying.

The player executes his turns according to the normal rules.

When it is the Opponent's turn his spaceship is placed directly in the orbit of the planet shown as destination on the goods cards that are currently placed in his container. The Opponent immediately unloads the container as usual (although his spaceship is located in the orbit of the destination planet).

Unloading the goods is done as usual - the Opponent will receive the bonus of 1 Megagalax per card if unloading at a planet where no goods cards are ready to be transported, for example.

In the same turn the Opponent will then load his container. He selects the most profitable freight that is ready to be transported anywhere at a planet - regardless how far this planet is located from his spaceship.

The most profitable freight always consists of goods cards having the same destination planet where the sum of the numbers on the cards is the highest.

In the case that several planets exist having such a freight ready for transport the Opponent will select the planet which is nearest the sun. Should this planet have several freights ready for transport all showing the highest sum the Opponent will select the goods cards where the destination planet is nearest to the sun.

The end? As usual.

The Opponent will earn Megagalax in each and every of his turns without actually executing a flight. His spaceship automatically moves to the orbit of the destination planet of his freight. All the same the player may for example play "Transmitter-Tor aktivieren" ("Transmitter Gate Activation") to switch the positions of the ships.

The player is allowed to play interventions as usual. The Opponent does not neutralize any of these interventions.

Whoever reaches the center of the sun first, wins the game. In the case that all goods cards vanish from the game the player wins who is nearest to the center of the sun (improbable in the solitaire game).

A hint for you: Luck alone ... won't get you through.

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