Techno Witches
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Object of the game
The object of the game depends on the selected adventure*

The game itself already offers four adventures:

  • Flying School
    A simple race to get you accustomed to the game mechanism
  • Bumble Bee Run
    A tricky scenario where you need some good flying abilities
  • Chasing The Cat
    A wild turmoil where you are allowed to execute some fine ram attacks
  • Cloud Scare
    A fast chase where you, the hunter, ... might get hunted

The first adventure introduces you to the basic rules.
Each further adventure introduces an new advanced rule.

* ...we will provide further adventures - and with this game you can even design your own adventures!
You are here: home > Techno Witches > rules (2/6)